Portfolio

Two Steam releases and practical QA proof.

The projects below show issue reproduction, regression, build verification, localization, Steam integration, basic Python test automation and post-release responsibility.

Game projects

Public products with real QA responsibility.

Duxastr Studio on Steam
Neuro Clicker gameplay window

Released on Steam · 3+ updates

Neuro Clicker

A released and maintained Steam game tested across progression, upgrades, mini-games, UI states, saves, achievements, localization and Windows/macOS builds.

  • Investigated internal and player-reported issues.
  • Verified reproducibility, retested fixes and ran targeted regression before updates.
  • Integrated and tested Steam Workshop functionality.
Open Neuro Clicker on Steam
N-OS Community Archive Google Form

Community feature

N-OS Community Archive.

I collect short messages from people in different countries and languages. Selected entries may become part of N-OS history and appear in the Developer Support Pack / DLC as a community archive.

  • Recommended length: approximately 250-500 characters.
  • Submissions may be edited or selected according to the form rules.
Submit a message

QA documentation

Reports that can be opened immediately.

QA coverage

What the projects demonstrate.

01

Manual testing

Functional, exploratory, smoke and regression testing across connected workflows and edge cases.

02

UI and localization

Wrong states, text overflow, truncation, context, layout and consistency across multiple languages.

03

Basic automation

Custom Python scripts for selected logic, state validation and repetitive checks - without claiming framework experience I do not have.

Web work

Product presentation and responsive UI.

I built and maintain portfolio and company websites, including structure, layout, content, links, responsive behavior and contact flows. This adds practical context for web UI and usability testing.

Open Gibrid-S