Portfolio

Steam projects, QA proof and web work.

Each item is explained by what it proves for QA: release context, bug reporting, UI checks, localization, responsive behavior and technical curiosity.

Game projects

Work connected to game QA.

Steam publisher page
Neuro Clicker gameplay window

Released on Steam

Neuro Clicker

A released Steam project where I worked on gameplay, UI, text, localization, achievements, saves, Steam page tasks and fixes.

  • Understands release responsibility and player-facing details.
  • Knows UI states, text issues and save/achievement logic from the product side.
  • Can connect bugs with real user flow, not only isolated screenshots.
Game character visual

Indie profile

Duxastr Studio

Indie developer identity for publishing, maintaining and presenting game projects.

N-OS project visual

In development

N-OS: Desktop Story

Personal desktop-story game about curiosity around computers, early experiments, websites and gamedev growth.

QA samples

Reports recruiters can open quickly.

Web work

Gibrid-S website — built from scratch.

I built the Gibrid-S company website from scratch: structure, layout, content blocks, links and visual presentation. For QA work this matters because it shows practical understanding of user flow, responsive behavior and web UI details.

Open Gibrid-S

QA focus

What I can help test.

01

Game flow

Gameplay loops, menus, saves, achievements, basic progression and edge cases.

02

UI and localization

Text overflow, unclear strings, wrong states, broken layouts and language consistency.

03

Mobile / desktop behavior

Checks on Windows, macOS and iPhone/iOS where relevant.