Recruiter overview · 2 minute read

Junior QA with real release context.

I have independently tested, released and supported two Steam games. I reproduce issues, write structured bug reports, retest fixes, run regression and build checks, validate localization and create Python scripts for selected automated checks.

Open to Junior Game QA / Manual QA rolesWarsaw, Poland · on-site · hybrid · remote
RoleJunior Game QA / Manual QA

First commercial QA role; practical product testing is already hands-on.

Core loopFind → document → retest

Clear reproduction, expected/actual result, evidence and regression context.

Product scopeUI, saves, builds, localization

Connected workflows, player-facing states and release verification.

Extra valuePython & Steamworks

Custom checks, technical investigation and platform integration context.

Current documents

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Why this profile is useful

Product responsibility before the first commercial QA role.

01Defect lifecycle

Find, reproduce, document, fix, retest and check connected areas for regression.

02Release context

Build verification, Steamworks, achievements, DLC, Workshop and post-release updates.

03Basic automation

Python scripts for selected logic, state validation and repetitive checks.

04User impact

UI, saves, localization, progression and player-reported issues across real releases.

Relevant experience

Independent product and QA work.

I’m looking for my first commercial QA position, but the testing itself is not theoretical. I have taken products through development, testing, Steam release, updates and user feedback.

2026 — Present

N-OS: Desktop Story

Tested window management, drag-and-drop, virtual files, connected applications, saves, achievements, story states, recovery, localization and release builds. Added Python checks for selected logic and repetitive scenarios.

2026 — Present

Neuro Clicker

Released and supported through 3+ updates. Tested progression, mini-games, UI states, saves, achievements, localization, Windows/macOS builds, Steamworks and Steam Workshop.

Ongoing practice

Structured defect documentation

Prepared reports for own and third-party products with environment, steps, evidence, actual/expected results, severity, priority and retest notes.

Open evidence

See the work behind the summary.

All QA cases

Next step

Portfolio for proof. Contact for conversation.

Public Steam releases, QA cases and direct communication are one click away.