N-OS: Desktop Story
Tested window management, drag-and-drop, virtual files, connected applications, saves, achievements, story states, recovery, localization and release builds. Added Python checks for selected logic and repetitive scenarios.
Recruiter overview · 2 minute read
I have independently tested, released and supported two Steam games. I reproduce issues, write structured bug reports, retest fixes, run regression and build checks, validate localization and create Python scripts for selected automated checks.
First commercial QA role; practical product testing is already hands-on.
Clear reproduction, expected/actual result, evidence and regression context.
Connected workflows, player-facing states and release verification.
Custom checks, technical investigation and platform integration context.
Current documents
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Why this profile is useful
Find, reproduce, document, fix, retest and check connected areas for regression.
Build verification, Steamworks, achievements, DLC, Workshop and post-release updates.
Python scripts for selected logic, state validation and repetitive checks.
UI, saves, localization, progression and player-reported issues across real releases.
Relevant experience
I’m looking for my first commercial QA position, but the testing itself is not theoretical. I have taken products through development, testing, Steam release, updates and user feedback.
Tested window management, drag-and-drop, virtual files, connected applications, saves, achievements, story states, recovery, localization and release builds. Added Python checks for selected logic and repetitive scenarios.
Released and supported through 3+ updates. Tested progression, mini-games, UI states, saves, achievements, localization, Windows/macOS builds, Steamworks and Steam Workshop.
Prepared reports for own and third-party products with environment, steps, evidence, actual/expected results, severity, priority and retest notes.
Open evidence
Next step
Public Steam releases, QA cases and direct communication are one click away.