Why stronger demand was not my reason to raise Neuro Clicker's price
On 2 July 2026, I decided to keep Neuro Clicker's existing price. The game was selling, and I took that as a sign that people liked it and wanted it. Raising the price might have seemed like a sensible business move. I still did not want stronger demand to be my reason for doing it.
I felt that Neuro Clicker already cost what it should cost. That was the rule I set for myself in the announcement: a game starting to sell well would not automatically become a more expensive game. It was a decision about how I wanted to treat the price I had chosen.
The motivation came from remembering what it was like to want games I could not always afford. I wanted my own projects to remain approachable to someone in a similar position. That made keeping a price a decision in its own right. When demand changes, it is worth asking which part of the product or its purpose has changed before treating a higher price as the obvious next step.
Sources: Mint Mode, 2 July 2026: https://t.me/Mint_Mode/250