DUXA LIFEAndrii Danchuk

Manual game QA checklist: what I test first in any new build

By Andrii DanchukPublished: 13 November 20267 min read

Every new build has the same first question: is it worth spending time on? A short, repeatable checklist tells you quickly. This is the order I use when a new build of a game arrives, from the quick smoke test to deeper checks.

1. Smoke test: does it even work

If the smoke test fails, stop and report. Testing deeper on a broken build wastes everyone's time.

2. Menus and settings

3. Saving and loading

Saves are where trust is lost, so test them thoroughly.

4. Controls and input

5. Gameplay and progression

6. Audio and visuals

7. Performance and stability

8. Localization

Switch to every supported language and check at least the main menu, settings and one gameplay scene. Look for missing strings, clipped text, wrong characters and untranslated buttons. I cover this in more detail in my article on game localization testing.

9. Edge cases players find first

Reporting what you find

Write one report per problem and follow the structure from my guide to writing a good bug report. Mark blockers clearly and re-test fixes in the next build.

A checklist does not replace thinking, but it makes sure the boring, important things are checked every time. If you are making a game and need a second pair of eyes, take a look at my testing work or get in touch.

Need a tester for your game?

I test games manually, write clear bug reports and check localization. Tell me about your project.

Contact me

More articles

← All articles

© 2026 DUXA LIFE · Zaporizhzhia, UkrainePrivacy policy